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# Buried Between Meetings: Indie Dev Reality (2022 Update)
- URL: https://blog.febucci.com/2022/04/buried-between-meetings/
- Published: 2022-04-07T13:00:00.000Z
- Updated: 2026-03-12T14:03:08.000Z
- Description: Reflections on the indie dev life caught between meetings, business obligations, and game development.
- Author: Federico Bellucci
- Tags: Febucci Team

Reflections on the indie dev life caught between meetings, business obligations, and game development. A 2021 retrospective on pitching to publishers, forming a new team, and why zero blog posts happened that year.

At the end of 2020 I shared [a happy update about my game](https://blog.febucci.com/2020/12/an-happy-update-about-my-game/) and told you that everything was going fine, and that as a new year resolution I would have liked to become more active and post many new things. However, if you browse through my blog you can easily notice that I posted **zero** stuff in 2021\. *What the #$@? happened?*

To put it in a few simple words: creating a prototype, pitching to publishers (I later shared some [practical notes from attending Gamescom](https://blog.febucci.com/2022/09/gamescom-attending-biz-notes/)), contacting lawyers, forming a new team from scratch (from different parts of the world) and more… does indeed take time! (and I also have university in between.)  

Now I get why game/studio directors say that they have very little time to actually develop the game(s); I was buried between meetings *and I am a no-one*! I cannot imagine what it means to be a head of a studio where you're responsible for hundreds of people - also, everything takes so much time already.  

Do you need to interact between two different companies? Sure, add two weeks between meeting each one, and then add another two to update the other. Suddenly a month or two pass… and good luck if there is any delay, too.

The **good news** is that the game has a new team that I adore, full of talented people that I cannot wait to work with.  
But these things take time and a year only has 12 months, so here it is how 2021 passed for me: buried between meetings and *waiting* for other meetings to arrive.

The **bad news** (I guess?) is that we are still talking to publishers and I can't say anything *yet*, but I cannot wait for this *nightmare* to end so that I can finally focus on developing the game and share everything we have created so far, *please*.  
The good side to this is that I have learned a lot and I'm looking forward to release some new articles about pitching as well once I'm able to.

In conclusion - as a *doable* **2022 resolution** \- I aim to finally be back!  
I don't know how frequently and I don't know which content I am able to release now, but the thought is there and I'll definitely come up with something. *The hardest part is just making the first step sometimes, so here is this post to cover exactly that.*

For now, I'll be more than happy to see what you all achieved so far and share anything you're currently creating.

Hear you soon, cheers!