# Febucci Blog — Full Content Index > Source: https://blog.febucci.com/llms-full.txt > See also: https://blog.febucci.com/llms.txt ## All Posts ### A Behind the Scenes chat with LeGingerDev about All Hail the Orb - URL: /2026/06/a-behind-the-scenes-chat-with-legingerdev-about-all-hail-the-orb/ - Tags: Thoughts, General - Excerpt: We chatted with LeGingerDev about the launch of All Hail the Orb, the post-release updates, Twitch development, Text Animator, and what’s next for his new Bag of Ducks Studio. ### A great experience at Madeira Games Summit! 2026 - URL: /2026/05/a-great-experience-at-madeira-games-summit-2026/ - Tags: Thoughts - Excerpt: I rediscovered some of the passion, care, and optimism that first made me fall in love with the games industry. Thanks Madeira Games Summit! ### How to make a Typewriter Effect in Unity with TextMeshPro - URL: /2026/05/how-to-make-a-typewriter-effect-in-unity-with-textmeshpro/ - Tags: Unity, Tutorials - Excerpt: Reveal dialogues character by character in Unity using TextMeshPro's maxVisibleCharacters, following this simple tutorial for everyone. ### How to make a flapping text effect in Unity - URL: /2026/04/how-to-make-a-flapping-text-effect-in-unity/ - Tags: Unity, Tutorials - Excerpt: Learn how to recreate the airport board flip text effect in Unity using Text Animator for Unity ### How to create animated damage numbers in Unity - URL: /2026/04/how-to-create-animated-damage-numbers-in-unity/ - Tags: Tutorials, Unity - Excerpt: Damage numbers are one of the most satisfying bits of feedback in combat games. Here's how to build your own floating, animated labels in Unity using Text Animator from scratch, in a few steps. ### How we automated our new Text Animator Support Workflow - URL: /2026/02/how-we-automated-our-new-text-animator-support-workflow/ - Tags: Thoughts - Excerpt: We reworked our entire backend and Discord workflow to ensure that no request gets lost - while we're able to keep our sanity. Read more! ### We received an Epic MegaGrant for Text Animator for Unreal! - URL: /2026/02/text-animator-for-unreal-epic-megagrant/ - Tags: News, Unreal - Excerpt: We are excited to share that Text Animator for Unreal has received an Epic MegaGrant and is also releasing in Early Access! Read more. ### Global Game Jam 2026 Guide & Text Animator Giveaway - URL: /2026/01/global-game-jam-2026-guide-text-animator-giveaway/ - Tags: News, Febucci Team - Excerpt: Febucci joins IGDA Italy for Global Game Jam 2026 with tips, development resources, and 10 free Text Animator keys for the games we like the most. ### We are back! New Year 2026 - URL: /2026/01/we-are-back-new-year-2026/ - Tags: Thoughts, Febucci Team - Excerpt: Happy New Year! Here are our goals for 2026: new tools, more tutorials, video content, and Text Animator for Unreal Engine launching in Early Access this month. ### 2025 Year in Review - Febucci Team - URL: /2025/12/2025-year-in-review-febucci-team/ - Tags: Thoughts, Febucci Team - Excerpt: 2025 was chaotic and intense: Text Animator 3.0, 1000+ copies in month one, 3 team members gone, Godot launch. Here's my honest year-end recap. ### We are scaling support requests - URL: /2025/12/we-are-scaling-support-requests/ - Tags: Thoughts - Excerpt: We hit a peak of 22 open support requests at the same time after nearly 1000 sales of Text Animator 3.X. Here's the plan to fix it. ### My experience at Unite 2025! - URL: /2025/11/my-experience-at-unite-2025/ - Tags: Thoughts, Unity - Excerpt: My experience at Unite 2025: giving a talk, a panel and a livestream while launching Text Animator 3.0. Thoughts on the event and Barcelona. ### I'm giving a talk, a panel and livestream at Unite 2025! - URL: /2025/11/meet-me-at-unite-2025/ - Tags: Thoughts, Unity - Excerpt: Join me at Unite 2025 in Barcelona for a talk on self-funding through the Asset Store, a panel on making tools, and a live with Text Animator 3.0. ### Easy Outline for Godot: 2D & 3D Outlines Plugin - URL: /2025/11/easy-outline-for-godot-is-out/ - Tags: Godot - Excerpt: Easy Outline for Godot adds 2D and 3D outline effects without writing shader code. 5 effect types, Skeleton3D support, GDScript and .NET. ### Minecraft is removing Code Obfuscation in Java! - URL: /2025/10/minecraft-is-removing-code-obfuscation-in-java/ - Tags: Thoughts - Excerpt: Mojang announced that future Minecraft Java releases will ship with un-obfuscated code, making it far easier to learn from and mod the game. ### How to Make a Triplanar Shader in Godot - URL: /2025/10/how-to-make-a-triplanar-shader-in-godot/ - Tags: Godot, Tutorials - Excerpt: Create a triplanar shader in Godot that maps textures from three world-space axes, eliminating UV stretching on terrain and complex meshes. ### I'll be doing a workshop at DevGAMM Lisbon this year! - URL: /2025/10/devgamm-lisbon-workshop-2025-febucci/ - Tags: Thoughts, Febucci Team - Excerpt: I'll be giving a workshop at DevGAMM Lisbon 2025 about designing tools from scratch, prototyping with Godot 4.5, and getting to market. ### Custom Inspectors in Godot C#: The Easy Way - URL: /2025/09/creating-custom-inspectors-in-godot-c-more-easily/ - Tags: Tutorials, Godot - Excerpt: Build custom Godot inspectors in C# using EditorInspectorPlugin without boilerplate. Free addon with auto-registration for attributes and node inspectors. ### LinkedIn Will Use Your Data to Train AI - URL: /2025/09/linkedin-will-use-your-data-to-train-thier-ai/ - Tags: Thoughts - Excerpt: LinkedIn is using your data to train AI models. Here's how to opt out and what it means for your privacy. ### The Best Gamescom so far! August 2025 - URL: /2025/08/gamescom-postmortem-august-2025/ - Tags: Thoughts - Excerpt: We just attended devcom and Gamescom 2025. Here's a quick recap: the best one for us so far, a successful talk, and some honest notes on the industry mood. ### How to Dynamically Scale Font Size in Godot - URL: /2025/08/how-to-dynamically-scale-font-size-in-godot/ - Tags: Tutorials, Godot - Excerpt: Dynamically adjust font size in Godot 4 at runtime without pixelation. Covers theme overrides and a clean script-based solution for responsive text. ### I'm giving a talk at devcom 2025! - URL: /2025/08/im-giving-a-talk-at-devcom-2025/ - Tags: Febucci Team, Thoughts - Excerpt: I am giving a talk at devcom 2025 about lessons from developing and selling Text Animator for Unity. Asset market, business models, practical tips and more. ### A Good Week for Godot (August 2025 News Roundup) - URL: /2025/08/a-good-week-for-godot/ - Tags: Godot, Thoughts - Excerpt: EA using Godot for Battlefield 6's editor, Godot nearly matching Unity at GMTK's jam, and JetBrains joining as Platinum Sponsor. All in one week. ### Resuming Content and Tools: Febucci Is Back (2025) - URL: /2025/07/resuming-content-and-tools/ - Tags: Febucci Team - Excerpt: After a break, Febucci is back with renewed content production, tool updates, and community engagement. Text Animator for Godot, Unity 3.X with UI Toolkit, and more. ### Is the Games Industry Still going Downhill? April 2025 - URL: /2025/04/is-the-games-industry-still-going-downhill/ - Tags: Tutorials - Excerpt: A vibe check on the games industry after attending Reboot Develop Blue 2025 in Croatia: deals are slow, risk is high, but the industry keeps going forward. ### 2024 Year in Review: Febucci Team Highlights (Awards, Growth & More) - URL: /2024/12/2024-year-in-review/ - Tags: Febucci Team, Thoughts - Excerpt: Febucci's 2024 highlights: awards, team growth to 6 people, product launches, 5 industry events, and lessons learned from a year of building together. ### Godot Signals Architecture: Best Practices & Event Bus [2026 Guide] - URL: /2024/12/godot-signals-architecture/ - Tags: Tutorials, Godot - Excerpt: Design clean signal-based architecture in Godot using the Observer pattern, Event Bus for distant nodes, and best practices to avoid signal spaghetti. ### How to Create UI in Godot 4: Core Concepts - URL: /2024/11/godots-ui-tutorial-part-one/ - Tags: Tutorials, Godot - Excerpt: Learn Godot's UI system from scratch: Control nodes, anchors, containers, and responsive layouts. Part 1 covering basic to complex interfaces in Godot 4. ### Febucci Rebrand: New Website, Logo & Visual Identity - URL: /2024/09/new-websites-new-logo-new-everything/ - Tags: Febucci Team - Excerpt: Febucci's complete rebrand: new visual identity, refreshed websites for all products, and unified documentation. ### We Are Now Six People! - URL: /2024/03/we-are-now-6-people/ - Tags: Febucci Team - Excerpt: Febucci grew from solo dev to 6 people in a year: 2 artists, a level designer and QA, a graphic designer, and a new full-time programmer after 200+ candidates. ### We Won Unity's Best Artistic Tool Award [Text Animator] - URL: /2023/11/text-animator-wins-best-artistic-tool-award-unity/ - Tags: Tutorials - Excerpt: Text Animator for Unity won the Best Artistic Tool Award at the Unity Awards ceremony. Recognized for its typewriter effects, text animations, and dialogue system integration across 2000+ games. ### 2023 Big Steps: Febucci Year Recap - URL: /2023/03/2023-big-steps/ - Tags: Febucci Team - Excerpt: Febucci's 2023 milestones: new company, moved to Turin, joined a gamedev accelerator, Text Animator in its third top-selling year, and event plans ahead. ### Surviving Gamescom B2B as a Solo Developer - URL: /2022/09/gamescom-attending-biz-notes/ - Tags: Tutorials - Excerpt: First-hand notes from attending Gamescom B2B as a solo indie developer. Practical tips on scheduling meetings, pitching your game, and networking strategies. ### Search Variables in All Unity Scripts: Editor Tool - URL: /2022/06/search-variables-in-all-scripts/ - Tags: Unity, Tutorials - Excerpt: Find any variable or asset reference across your entire Unity project, including prefabs, scenes, and materials, with a custom editor tool. ### Custom Post Processing in Unity URP: Full Guide - URL: /2022/05/custom-post-processing-in-urp/ - Tags: Unity, Tutorials - Excerpt: Create custom post-processing effects in Unity URP using the Full Screen Pass Renderer Feature with Shader Graph, with working code examples. ### Buried Between Meetings: Indie Dev Reality (2022 Update) - URL: /2022/04/buried-between-meetings/ - Tags: Febucci Team - Excerpt: Reflections on the indie dev life caught between meetings, business obligations, and game development. ### An Update About My Game: What Happened - URL: /2020/12/an-happy-update-about-my-game/ - Tags: Febucci Team - Excerpt: A personal update on game development progress: why I went quiet, what I've been working on behind the scenes, and what's coming next. ### Custom Hierarchy for Unity: Icons, Colors & Toggles - URL: /2020/10/custom-hierarchy-for-unity/ - Tags: Tutorials, Unity - Excerpt: Add custom icons, colors, and toggles to Unity's Hierarchy window using editor scripting and the hierarchyWindowItemOnGUI callback. ### Summer 2020 - URL: /2020/07/summer-2020/ - Tags: Febucci Team - Excerpt: A look back at the Febucci years 2018-2020: tutorials, a canceled game, launching Text Animator, and what I did this summer to prepare for what's next. ### How to Write Shaders in Unity: HLSL Beginner Guide [2026 Updated] - URL: /2019/11/how-to-write-shaders-in-unity/ - Tags: Unity, Tutorials - Excerpt: Learn to write Unity shaders from scratch using HLSL and ShaderLab. Covers shader structure, vertex and fragment programs, properties, and working code. ### Unity Sprite Outline Shader: 2D Edge Effect [Shader Graph + HLSL] - URL: /2019/06/sprite-outline-shader/ - Tags: Tutorials, Unity - Excerpt: Create a 2D sprite outline shader in Unity by sampling neighboring alpha pixels. Covers inner and outer outline variants in HLSL and Amplify Shader Editor. ### Unity Fire Shader Tutorial: Procedural Flames - URL: /2019/05/fire-shader/ - Tags: Tutorials, Unity - Excerpt: Create a procedural fire shader in Unity using scrolling noise, color gradients, and shape masking. Full HLSL code and Amplify Shader graph included. ### Pickable Objects Shader - URL: /2019/04/pickable-objects-shader/ - Tags: Tutorials, Unity - Excerpt: Communicate which objects are interactive using a simple Unity shader inspired by The Last of Us. Works in HLSL, Shader Graph, and Amplify Shader Editor. ### Unity Skip Cutscene Button: Timeline Implementation - URL: /2019/02/skip-cutscenes-button/ - Tags: Tutorials, Unity - Excerpt: Implement a skip cutscene button in Unity using a hold-to-confirm pattern with Image.fillAmount, with working C# code you can drop into your project. ### Unity UI Parallax Cards: Holographic Depth Effect - URL: /2019/02/unity-parallax-effect/ - Tags: Tutorials, Unity - Excerpt: Create a parallax card effect by layering UI elements at different depths and offsetting their position based on mouse movement. ### Vertex Shader - URL: /2018/10/vertex-shader/ - Tags: Tutorials, Unity - Excerpt: Vertex Shaders can be used for effects like waves, force fields and grass movement. Learn how to create vertex shaders in Unity, using Shader Graph or HLSL. ### How to create UI for all Resolutions - URL: /2018/10/unity-ui-tutorial/ - Tags: Tutorials, Unity - Excerpt: Learn how to make Unity UI work across all resolutions by using the Canvas Scaler, Rect Transform anchors and Text Best Fit to handle any screen size. ### World Reveal Shader in Unity: Circle Dissolve Tutorial - URL: /2018/09/world-reveal-shader/ - Tags: Tutorials, Unity - Excerpt: Build a world-space reveal shader that makes objects appear based on distance from a point. Covers fog-of-war, circle dissolve, and noise-based edges. ### Unity Dissolve Shader Tutorial: Step-by-Step - URL: /2018/09/dissolve-shader/ - Tags: Tutorials, Unity - Excerpt: Create a dissolve effect in Unity using noise-based alpha clipping. Covers the shader from scratch, including edge glow, with both Shader Graph and HLSL. ### Easing Functions for Game Animations: Visual Guide - URL: /2018/08/easing-functions/ - Tags: Tutorials - Excerpt: Easing functions define how animations accelerate and decelerate, making movement feel natural. Covers all major types with visual examples and Unity code. ### Unity Sprite Diffuse Shader: 2D Lighting Tutorial - URL: /2018/07/sprite-diffuse-shader/ - Tags: Tutorials, Unity - Excerpt: Add real-time lighting to Unity 2D sprites using the Sprites/Diffuse shader (Built-in) or Sprite-Lit-Default (URP). Covers material setup, light configuration, and ambient light settings.