# Febucci Blog — Full Content Index > Source: https://blog.febucci.com/llms-full.txt > See also: https://blog.febucci.com/llms.txt ## All Posts ### How we automated our new Text Animator Support Workflow - URL: /2026/02/how-we-automated-our-new-text-animator-support-workflow/ - Tags: Thoughts - Excerpt: We reworked our entire backend and Discord workflow to ensure that no request gets lost - while we're able to keep our sanity. Read more! ### We received an Epic MegaGrant for Text Animator for Unreal! - URL: /2026/02/text-animator-for-unreal-epic-megagrant/ - Tags: News, Unreal - Excerpt: We are excited to share that Text Animator for Unreal has received an Epic MegaGrant and is also releasing in Early Access! Read more. ### Global Game Jam 2026 Guide & Text Animator Giveaway - URL: /2026/01/global-game-jam-2026-guide-text-animator-giveaway/ - Tags: News, Febucci Team - Excerpt: Febucci joins IGDA Italy for Global Game Jam 2026 with tips, development resources, and 10 free Text Animator keys for the games we like the most. ### We are back! New Year 2026 - URL: /2026/01/we-are-back-new-year-2026/ - Tags: Thoughts, Febucci Team - Excerpt: Happy New Year! Here are our goals for 2026: new tools, more tutorials, video content, and Text Animator for Unreal Engine launching in Early Access this month. ### 2025 Year in Review - Febucci Team - URL: /2025/12/2025-year-in-review-febucci-team/ - Tags: Thoughts, Febucci Team - Excerpt: 2025 was chaotic and intense: Text Animator 3.0, 1000+ copies in month one, 3 team members gone, Godot launch. Here's my honest year-end recap. ### We are scaling support requests - URL: /2025/12/we-are-scaling-support-requests/ - Tags: Thoughts - Excerpt: We hit a peak of 22 open support requests at the same time after nearly 1000 sales of Text Animator 3.X. Here's the plan to fix it. ### My experience at Unite 2025! - URL: /2025/11/my-experience-at-unite-2025/ - Tags: Thoughts, Unity - Excerpt: My experience at Unite 2025: giving a talk, a panel and a livestream while launching Text Animator 3.0. Thoughts on the event and Barcelona. ### I'm giving a talk, a panel and livestream at Unite 2025! - URL: /2025/11/meet-me-at-unite-2025/ - Tags: Thoughts, Unity - Excerpt: Join me at Unite 2025 in Barcelona for a talk on self-funding through the Asset Store, a panel on making tools, and a live with Text Animator 3.0. ### Easy Outline for Godot is out! - URL: /2025/11/easy-outline-for-godot-is-out/ - Tags: Godot - Excerpt: Easy Outline for Godot is out! Add outlines to your 3D models in Godot 4.5 with 5 effect types, Skeleton3D support, and both GDScript and .NET. ### Minecraft is removing Code Obfuscation in Java! - URL: /2025/10/minecraft-is-removing-code-obfuscation-in-java/ - Tags: Thoughts - Excerpt: Mojang announced that future Minecraft Java releases will ship with un-obfuscated code, making it far easier to learn from and mod the game. ### How to make a Triplanar Shader in Godot - URL: /2025/10/how-to-make-a-triplanar-shader-in-godot/ - Tags: Godot, Tutorials - Excerpt: Learn how to build a triplanar shader in Godot that blends textures based on surface normals, with full GLSL source code included at the end. ### I'll be doing a workshop at DevGAMM Lisbon this year! - URL: /2025/10/devgamm-lisbon-workshop-2025-febucci/ - Tags: Thoughts, Febucci Team - Excerpt: I'll be giving a workshop at DevGAMM Lisbon 2025 about designing tools from scratch, prototyping with Godot 4.5, and getting to market. ### Creating custom inspectors in Godot C# more easily - URL: /2025/09/creating-custom-inspectors-in-godot-c-more-easily/ - Tags: Tutorials, Godot - Excerpt: Creating custom inspectors in Godot can become a bit tedious in C#, so we have built a custom and free addon that handles this for you! ### LinkedIn will use your data to train their AI - URL: /2025/09/linkedin-will-use-your-data-to-train-thier-ai/ - Tags: Thoughts - Excerpt: Starting November 3rd, 2025, LinkedIn will use your profile and public posts to train their AI models. Here's what it means and how to opt out. ### The Best Gamescom so far! August 2025 - URL: /2025/08/gamescom-postmortem-august-2025/ - Tags: Thoughts - Excerpt: We just attended devcom and Gamescom 2025. Here's a quick recap: the best one for us so far, a successful talk, and some honest notes on the industry mood. ### How to dynamically scale font size in Godot - URL: /2025/08/how-to-dynamically-scale-font-size-in-godot/ - Tags: Tutorials, Godot - Excerpt: We wrote a custom script to scale font sizes dynamically in Godot, so that we can make a better and responsive UI for different resolutions. Read More! ### I'm giving a talk at devcom 2025! - URL: /2025/08/im-giving-a-talk-at-devcom-2025/ - Tags: Febucci Team, Thoughts - Excerpt: I am giving a talk at devcom 2025 about lessons from developing and selling Text Animator for Unity. Asset market, business models, practical tips and more. ### A good week for Godot! August 2025 - URL: /2025/08/a-good-week-for-godot/ - Tags: Godot, Thoughts - Excerpt: In one week: EA using Godot for Battlefield 6's level editor, Godot nearly matching Unity at GMTK's jam, and JetBrains joining as a Platinum Sponsor. ### Resuming content and tools! - URL: /2025/07/resuming-content-and-tools/ - Tags: Febucci Team - Excerpt: We are back posting new content and tools! Text Animator for Godot, Text Animator for Unity 3.X with UI Toolkit support, a new game in development and more. ### Is the Games Industry Still going Downhill? April 2025 - URL: /2025/04/is-the-games-industry-still-going-downhill/ - Tags: Tutorials - Excerpt: A vibe check on the games industry after attending Reboot Develop Blue 2025 in Croatia: deals are slow, risk is high, but the industry keeps going forward. ### Cheers to 2024: a Year In Review - URL: /2024/12/2024-year-in-review/ - Tags: Febucci Team, Thoughts - Excerpt: 2024 year in review: what went wrong, what went right, and what we learned after hiring 2 new programmers and attending 5 industry events this year. ### Godot Signals Architecture - URL: /2024/12/godot-signals-architecture/ - Tags: Tutorials, Godot - Excerpt: Best practices for Godot Signals: how to connect them via code, avoid dependency issues, and scale your architecture with events buses and shared variables. ### How to create UI in Godot: Core Concepts (part 1) - URL: /2024/11/godots-ui-tutorial-part-one/ - Tags: Tutorials, Godot - Excerpt: A short and simple introduction about how to create UI in Godot, while keeping it responsive for different screen resolutions. ### New Websites, New Logo, New Everything! - URL: /2024/09/new-websites-new-logo-new-everything/ - Tags: Febucci Team - Excerpt: We grew up in size and upgraded *everything* around us, so that we can create even more things, help new developers and keep creating our own games too. ### We are now six people! - URL: /2024/03/we-are-now-6-people/ - Tags: Febucci Team - Excerpt: Febucci grew from solo dev to 6 people in a year: 2 artists, a level designer and QA, a graphic designer, and a new full-time programmer after 200+ candidates. ### We won Unity's Best Artistic Tool Award - URL: /2023/11/text-animator-wins-best-artistic-tool-award-unity/ - Tags: Tutorials - Excerpt: Text Animator for Unity won the Best Artistic Tool award at Unity Awards 2023. A thank-you to everyone who voted and has used it over the years. ### 2023 Big Steps - URL: /2023/03/2023-big-steps/ - Tags: Febucci Team - Excerpt: Big 2023 update: new company, moved to Turin, joined a gamedev accelerator, Text Animator in its third top-selling year, and event plans ahead. ### Surviving Gamescom (B2B) as a Solo Developer - URL: /2022/09/gamescom-attending-biz-notes/ - Tags: Tutorials - Excerpt: Practical tips for attending Gamescom as solo developers, including scheduling meetings, networking and most important of all: surviving. ### Searching any variable in any script in Unity - URL: /2022/06/search-variables-in-all-scripts/ - Tags: Unity, Tutorials - Excerpt: Learn how to find any variable of any type across all scripts in Unity using SerializedObject and SerializedProperty, with a delegate-based generic approach. ### Custom Post Processing in Unity URP - URL: /2022/05/custom-post-processing-in-urp/ - Tags: Unity, Tutorials - Excerpt: Learn how to create custom post processing effects in Unity's URP that work with Volumes, including VolumeComponent, renderer feature and custom pass setup. ### Buried between meetings - URL: /2022/04/buried-between-meetings/ - Tags: Febucci Team - Excerpt: Update on 2021: pitching to publishers, forming a new team from scratch and getting buried between meetings. Plus what's coming in 2022. ### An Happy update about my game - URL: /2020/12/an-happy-update-about-my-game/ - Tags: Febucci Team - Excerpt: A December 2020 update on my game development: why I went quiet, what I've been working on behind the scenes, and what's coming next. ### Custom Hierarchy for Unity - URL: /2020/10/custom-hierarchy-for-unity/ - Tags: Tutorials, Unity - Excerpt: Custom Hierarchy for Unity' helps you organizinig all your gameObjects automatically, drawing icons for each Component, a 'tree view' and more. ### Summer 2020 - URL: /2020/07/summer-2020/ - Tags: Febucci Team - Excerpt: A look back at the Febucci years 2018-2020: tutorials, a canceled game, launching Text Animator, and what I did this summer to prepare for what's next. ### How to write Shaders in Unity using HLSL - URL: /2019/11/how-to-write-shaders-in-unity/ - Tags: Unity, Tutorials - Excerpt: Learn the basics of Unity HLSL shaders: meshes, UVs, the vertex/fragment pipeline, and how to use properties like floats, colors and textures. ### Sprite Outline - URL: /2019/06/sprite-outline-shader/ - Tags: Tutorials, Unity - Excerpt: Learn how to create a sprite outline shader in Unity using HLSL or Amplify Shader Editor. Covers both inner and outer outline variants. ### Fire Shader - URL: /2019/05/fire-shader/ - Tags: Tutorials, Unity - Excerpt: Create a fire shader in Unity using a noise texture and a gradient texture. Includes HLSL and Amplify Shader versions with full code. ### Pickable Objects Shader - URL: /2019/04/pickable-objects-shader/ - Tags: Tutorials, Unity - Excerpt: Communicate which objects are interactive using a simple Unity shader inspired by The Last of Us. Works in HLSL, Shader Graph, and Amplify Shader Editor. ### Skip Cutscenes Button - URL: /2019/02/skip-cutscenes-button/ - Tags: Tutorials, Unity - Excerpt: You can create a button that skips cutscenes in Unity (or that performs any action after being held) by following this simple article. Read More! ### Show Characters inside cards (UI parallax) - URL: /2019/02/unity-parallax-effect/ - Tags: Tutorials, Unity - Excerpt: Learn how to create a UI parallax effect in Unity by using masks and a simple script. This effect can be used to show characters behind a card... Read More! ### Vertex Shader - URL: /2018/10/vertex-shader/ - Tags: Tutorials, Unity - Excerpt: Vertex Shaders can be used for effects like waves, force fields and grass movement. Learn how to create vertex shaders in Unity, using Shader Graph or HLSL. ### How to create UI for all Resolutions - URL: /2018/10/unity-ui-tutorial/ - Tags: Tutorials, Unity - Excerpt: Learn how to make Unity UI work across all resolutions by using the Canvas Scaler, Rect Transform anchors and Text Best Fit to handle any screen size. ### World Reveal Shader Tutorial - URL: /2018/09/world-reveal-shader/ - Tags: Tutorials, Unity - Excerpt: A world reveal shader fades scene objects based on their distance from the player. Learn to build it in Unity with Shader Graph and HLSL, for both 2D and 3D. ### Dissolve Shader - URL: /2018/09/dissolve-shader/ - Tags: Tutorials, Unity - Excerpt: You can use Dissolve Shaders in Unity to let your game objects fade in lot of different ways. Using both Unity Shader Graph and HLSL. Read more! ### Easing Functions for Animations - URL: /2018/08/easing-functions/ - Tags: Tutorials - Excerpt: Easing functions let you animate values with smooth curves instead of constant speed. Learn how to write your own Lerp-based tween class from scratch in Unity. ### Sprite Diffuse Shader - URL: /2018/07/sprite-diffuse-shader/ - Tags: Tutorials, Unity - Excerpt: You can use a Sprite Diffuse Shader in Unity to let your 2d sprites be affected by a light. Learn how to create it via Shader Graph, SRP/URP and more!