Making games is easier when you're not alone ♥️
Our Journey in game development with all the info we wish we had when we started, from programming to game art, running a company and much more without any ads or AI.
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Minecraft is removing Code Obfuscation in Java!
You will be able to learn how Minecraft is built piece by piece, and mod the game even more easily.
How to make a Triplanar Shader in Godot
We made a simple terrain shader for Godot, which lets you apply different textures on based slopes and more. Have fun!
Text Animator for Godot is Out in Early Access!
Text Animator for Godot is out now in Early Access! Start bringing your texts to life in a few clicks and help us shape the future of this tool in Godot! Cheers!
I'll be doing a workshop at DevGAMM Lisbon this year!
I'll be doing a workshop at DevGAMM Lisbon this year! Designing tools from start to finish and prototyping with Godot, docs and much more. Looking forward to it!
Creating custom inspectors in Godot C# more easily
Creating custom inspectors in Godot can become a bit tedious in C#, so we have built a custom and free addon that handles this for you!
LinkedIn will use your data to train their AI
Starting November 3rd, 2025, LinkedIn will start using your data to train their AI. Ughh.
The Best Gamescom so far! August 2025
We just attended Gamescom (and devcom) this year and they were the best one for us so far!! Here's a short update about the general mood and more thoughts.
How to dynamically scale font size in Godot
We wrote a custom script to scale font sizes dynamically in Godot, so that we can make a better and responsive UI for different resolutions. Read More!