Cheers to 2024: a Year In Review
What an amazing, tiring year! We're wrapping up 2024 with a short post about what we have learned, and to rest a bit before returning at full speed in 2025.
Our Journey in game development with all the info we wish we had when we started, from programming to game art, running a company and much more. ♥️
What an amazing, tiring year! We're wrapping up 2024 with a short post about what we have learned, and to rest a bit before returning at full speed in 2025.
What an amazing, tiring year! We're wrapping up 2024 with a short post about what we have learned, and to rest a bit before returning at full speed in 2025.
Some best practices when using Signals in Godot (and event systems in general), making game elements communicate with each other and also develop in a more stable way.
A short and simple introduction about how to create UI in Godot, while keeping it responsive for different screen resolutions.
We grew up in size and upgraded *everything* around us, so that we can create even more things, help new developers and keep creating our own games too.
We're happy to share that Text Animator won Unity's Best Artistic Tool award of 2023! Read more.
Text Animator 2 is Out!! 🎉 AAAAAAHH!!! After 3 years (!!) of Text Animator 1.X, I’m happy to announce that Text Animator 2 was just releas
Created a company, relocated in Turin, working on the game and developing Text Animator 2.0. Read more!
Practical tips for attending Gamescom as solo developers, including scheduling meetings, networking and most important of all: surviving.
We're a passionate team from all around Italy, and we love making games and helping others do the same. We've released tools used by thousands of developers (like our Text Animator, chosen by award winning games since 2020) and we've shared our own posts and content since 2018.
We love to make new things! Discover more about our projects here:
Thanks for visiting us!