I'm giving a talk at devcom 2025!

Hi everyone! Good news Today, as I can finally say that I am giving a talk at devcom 2025!
It'll be about the many lesson I have learned while developing Text Animator for Unity, which is allowing us to self-fund our small studio since more than 5 years and also helped us learn so many things that I would have never expected.
I believe it can be interesting especially during these times with very few investments happening all around, so I hope it can help some of you as it did for me and my team!
The session will be a brief overview of the assets market (Unity, Godot and Unreal), the parallels of creating tools "for yourself" compared to "for everyone", some practical tips on how to develop them and organize their updates, releases, the different business models and much more while also having a game in production (or trying to).
In case you won't be able to attend devcom, I'll most likely be able to upload the full talk after a month or so, and I'll make a post on this blog anyways! It will be available for Members only, so make sure to create an account [it's free ❤️]
Do you have some questions that you'd like answered? Let me know beforehand, so that I can try to include them in the presentation directly! I'm super excited to give this talk. It's my second devcom, but it's the first where I give a talk so I'm passing the next few weeks finalizing it (I already had a 1 hour long one, that I'm making shorter in order to fit my slot). I'll let you know how it goes - but if you happen to be there please let me know during that day! I'd love to say hi 🥹.
See you soon with new posts and wishing you a lovely day!
Thanks for reading! ❤️
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