What an amazing, tiring year! We're wrapping up 2024 with a short post about what we have learned, and to rest a bit before returning at full speed in 2025.
Some best practices when using Signals in Godot (and event systems in general), making game elements communicate with each other and also develop in a more stable way.
We grew up in size and upgraded *everything* around us, so that we can create even more things, help new developers and keep creating our own games too.