Federico Bellucci

Federico Bellucci

Federico Bellucci29 posts

Sprite Outline

Sprite Outline

01 June 2019

Sprite Outline" shader in Unity by checking the sprite texture borders. This article explains how to create such effect using both Unity Shader Graph or HLSL. Read more!

Fire Shader

Fire Shader

01 May 2019

You can create a Fire Shader in Unity by controlling how a texture changes values over time. In this article we'll create a Fire shader in Unity Shader Graph and HLSL. Read more!

Pickable Objects Shader

Pickable Objects Shader

01 April 2019

You can communicate to your players which objects are interactive by using a simple shader inspired by The Last of Us. Made with Unity Shader Graph, HLSL or Amplify. Read More!

Skip Cutscenes Button

Skip Cutscenes Button

01 February 2019

You can create a button that skips cutscenes in Unity (or that performs any action after being held) by following this simple article. Read More!

Vertex Shader

Vertex Shader

01 October 2018

Vertex Shaders can be used for effects like waves, force fields and grass movement. Learn how to create vertex shaders in Unity, using Shader Graph or HLSL.

World Reveal Shader Tutorial

World Reveal Shader Tutorial

01 September 2018

You can use a world reveal shader to dynamically show/hide your game world based on player proximity. This effect is created thanks to a dissolve shader, both in Unity 2D and 3D... Read More!

Dissolve Shader

Dissolve Shader

01 September 2018

You can use Dissolve Shaders in Unity to let your game objects fade in lot of different ways. Using both Unity Shader Graph and HLSL. Read more!