
Making games is easier when you're not alone ♥️
Our Journey in game development with all the info we wish we had when we started, from programming to game art, running a company and much more without any ads or AI.
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Godot Signals Architecture
Some best practices when using Signals in Godot (and event systems in general), making game elements communicate with each other and also develop in a more stable way.
How to create UI in Godot: Core Concepts (part 1)
A short and simple introduction about how to create UI in Godot, while keeping it responsive for different screen resolutions.
New Websites, New Logo, New Everything!
We grew up in size and upgraded *everything* around us, so that we can create even more things, help new developers and keep creating our own games too.
We are now six people!
The team has grown up to six people since last year! Read more.
We won Unity's Best Artistic Tool Award
We're happy to share that Text Animator won Unity's Best Artistic Tool award of 2023! Read more.
Text Animator 2 is out!
Text Animator 2 is Out!! 🎉 AAAAAAHH!!! After 3 years (!!) of Text Animator 1.X, I’m happy to announce that Text Animator 2 was just released in the wild! It’s almost a complete rewrite of the plugin’s architecture (which took a lot of time), but it now allows
2023 Big Steps
Created a company, relocated in Turin, working on the game and developing Text Animator 2.0. Read more!
Surviving Gamescom (B2B) as a Solo Developer
Practical tips for attending Gamescom as solo developers, including scheduling meetings, networking and most important of all: surviving.
Searching any variable in any script in Unity
Read how to search for any variable in any script in Unity, using Serialized Objects and Properties.