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Our Journey in game development with all the info we wish we had when we started, from programming to game art, running a company and much more without any ads or AI.

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Godot Signals Architecture
Daniel Bologna Daniel Bologna

Godot Signals Architecture

Some best practices when using Signals in Godot (and event systems in general), making game elements communicate with each other and also develop in a more stable way.

Text Animator 2 is out!
Federico Bellucci Federico Bellucci

Text Animator 2 is out!

Text Animator 2 is Out!! 🎉 AAAAAAHH!!! After 3 years (!!) of Text Animator 1.X, I’m happy to announce that Text Animator 2 was just released in the wild! It’s almost a complete rewrite of the plugin’s architecture (which took a lot of time), but it now allows