Creating custom inspectors in Godot C# more easily
Creating custom inspectors in Godot can become a bit tedious in C#, so we have built a custom and free addon that handles this for you!
Creating custom inspectors in Godot can become a bit tedious in C#, so we have built a custom and free addon that handles this for you!
We wrote a custom script to scale font sizes dynamically in Godot, so that we can make a better and responsive UI for different resolutions. Read More!
Some games industry vibe check after attending Reboot Blue in Croatia, 2025. The industry is going forward and things seem to slowly move back again.. read more!
Text Animator becomes a Unity Verified Solution! Meaning we can keep improving the asset even more and make it more accessible for everyone.
Some best practices when using Signals in Godot (and event systems in general), making game elements communicate with each other and also develop in a more stable way.
A short and simple introduction about how to create UI in Godot, while keeping it responsive for different screen resolutions.
We're happy to share that Text Animator won Unity's Best Artistic Tool award of 2023! Read more.
Text Animator 2 is Out!! 🎉 AAAAAAHH!!! After 3 years (!!) of Text Animator 1.X, I’m happy to announce that Text Animator 2 was just released in the wild! It’s almost a complete rewrite of the plugin’s architecture (which took a lot of time), but it now allows
Practical tips for attending Gamescom as solo developers, including scheduling meetings, networking and most important of all: surviving.