Is the Games Industry Still going Downhill? April 2025
Some games industry vibe check after attending Reboot Blue in Croatia, 2025. The industry is going forward and things seem to slowly move back again.. read more!
Some games industry vibe check after attending Reboot Blue in Croatia, 2025. The industry is going forward and things seem to slowly move back again.. read more!
Some best practices when using Signals in Godot (and event systems in general), making game elements communicate with each other and also develop in a more stable way.
A short and simple introduction about how to create UI in Godot, while keeping it responsive for different screen resolutions.
Text Animator 2 is Out!! 🎉 AAAAAAHH!!! After 3 years (!!) of Text Animator 1.X, I’m happy to announce that Text Animator 2 was just releas
Read how to search for any variable in any script in Unity, using Serialized Objects and Properties.
Read how to create custom post processing in Unity's Universal Render Pipeline (URP), working with volumes.
Custom Hierarchy for Unity' helps you organizinig all your gameObjects automatically, drawing icons for each Component, a 'tree view' and more.
You can animate your Unity texts by using "Text Animator for Unity", which shows letters dynamically (like a typewriter) and animates each letter or word based on different dialogue lines. Read more!
Shaders are used to create many effects like "water", "fire" and "distortions". Learn the very basics of Unity HLSL Shaders by reading this easy tutorial.