Godot Signals Architecture
Some best practices when using Signals in Godot (and event systems in general), making game elements communicate with each other and also develop in a more stable way.
Some best practices when using Signals in Godot (and event systems in general), making game elements communicate with each other and also develop in a more stable way.
A short and simple introduction about how to create UI in Godot, while keeping it responsive for different screen resolutions.
Text Animator 2 is Out!! 🎉 AAAAAAHH!!! After 3 years (!!) of Text Animator 1.X, I’m happy to announce that Text Animator 2 was just releas
Read how to search for any variable in any script in Unity, using Serialized Objects and Properties.
Read how to create custom post processing in Unity's Universal Render Pipeline (URP), working with volumes.
Custom Hierarchy for Unity' helps you organizinig all your gameObjects automatically, drawing icons for each Component, a 'tree view' and more.
You can animate your Unity texts by using "Text Animator for Unity", which shows letters dynamically (like a typewriter) and animates each letter or word based on different dialogue lines. Read more!
Shaders are used to create many effects like "water", "fire" and "distortions". Learn the very basics of Unity HLSL Shaders by reading this easy tutorial.
Sprite Outline" shader in Unity by checking the sprite texture borders. This article explains how to create such effect using both Unity Shader Graph or HLSL. Read more!